Blog

March 29th, 2019

It’s been a while since I’ve put together a new episode of Slack Injection. But I’ve had the itch lately, and I think I have a pretty decent workflow for putting them together (while being able to maintain a list of credits).

Hopefully that’ll mean I can do them a little more often. But you know me: I run hot and cold on everything. 😛

But enough of that. Now it is time to Surrender to the Mouse

March 23rd, 2019

I’ve been doing a huge rewrite of how the backend is setup, so some content may be missing.

Also, this is a test post to see if things are going well. 😏

January 5th, 2019

Been really enjoying playing with Pico-8 lately. If you’re not familiar, it’s essentially a so-called ‘fantasy console’ that you can code against. It has all kinds of restrictions as far as code size, memory, graphics, etc. But that’s the point: coding within restraints. Old-school style before entire trucks full of gigabytes and gigahertz were dumped on our doorstep.

The consoles include code, music, and art editors inside the app, so you can do everything in one place. It’s possible to edit these things externally, too, if that’s your bag. Personally, I’ve been using VSCode along with an appropriate extension.

My first attempt was recreating the classic demo-scene fire effect, which has popped back into the mainstream consciousness thanks to this post.

As you can see, it runs pretty great in a web browser!

There’s other ‘fantasy consoles’ besides Pico-8, including TIC-80 which has an Android port for coding on-the-go!

Not only is it a good exercise coding down to restrictions, it’s very convenient to just pick up and go to sketch out gamedev ideas.

Give it a go!

August 21st, 2018

Played through the first episode of the Build-based classic Blood last night. It’s not great but it has some charming moments. At the time, everyone was going for the one-off jokes and pop culture references after Duke 3D set the tone for these things, and Blood was no exception! 😉